![]() Sampling frequency up to 96,000 (96kHz) also doubles the upper limit ofįrequencies it can capture, theoretically to 48,000Hz (again, not actually that Theoretical upper limit of 24,000Hz (it’s not really that high). (like a digital snapshot of the audio) captured each second, which results in a For example, a sample rate of 48kHz means there are 48,000 samples ![]() Higher sample rates allow for capturing higherįrequencies. Sample rate also determines the highest frequency thatĬan be accurately captured. Sample rate is how many times per second thatĪ sample is captured. Samples, and sample rate is measured in frequency (how many samples per second).ĭividing the two will be the physical time of latency, which is measured in ms Typically, you’ll want to use the smallest buffer size your computer will tolerate without getting errors. If you have a less powerful computer, you’ll likely need to increase your buffer size, both while recording and mixing, to keep from encountering errors. So, this is a balancing act: the smallest-number buffer size will be better, but it may tax your computer’s processing power, resulting in errors. However, reducing the buffer size will require your computer to use more resources to process the data. ![]() That means that if you set the buffer size lower (smaller number), then the processing will take less time and the latency (delay that you hear) will be decreased, making it less noticeable. A higher buffer size will result in greater latency (delay) and the higher it is set (larger number), the more noticeable it will become.
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