![]() Formations dissolve if you order troops to charge. In battle, you can set formations on the fly with function keys – for example 1 F8 F7 orders your pikemen (infantry) into a pike block (square). Formations – once your party has a tactics skill of two or more, pre battle order deployment menus are available. As artillery is randomly located on the battlefield (sometimes on the wrong slope of a hill), round shot is not limited to line of sight – bear that in mind when facing enemy artillery.Ħ. They spawn firing, but you may chose to order a cease fire during melees to avoid friendly fire casualties. Normally, they should only be ordered to fire on your command (hold fire) or at will. Also, avoid giving commands to everyone (all groups) – gunners will abandon their guns and join in charges if so ordered. Even though it is empty, please do not rename this group – the label is used on the mini-map for giving orders to your allied artillery. The last group slot in your party screen has been renamed artillery. They do not appear in your party, but will spawn in battle (some distance from your troops – check the mini-map) as allies if you have sufficient gunpowder for them. Cannons – when you have sufficient cash, these can be purchased in towns from a cannon foundry. As the operation options_get_battle_size is only available to Warband engines 1.161 (WFaS is on 1.143), you need to manually record battle size as set in options at the top of the menu – this syncs the PBOD code with the selected battle size.ĥ. After starting the game, go to the camp menu and select PBOD Mod preferences to adjust your configuration. Configuration – the mod is tested for use with DirectX 9 (can be used with DirectX 7, but graphics problems will not be supported). Starting – select the mod from the launcher’s drop down list.Ĥ. ![]() C:\Program Files (x86)\Steam\SteamApps\common\mount
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![]() Sampling frequency up to 96,000 (96kHz) also doubles the upper limit ofįrequencies it can capture, theoretically to 48,000Hz (again, not actually that Theoretical upper limit of 24,000Hz (it’s not really that high). (like a digital snapshot of the audio) captured each second, which results in a For example, a sample rate of 48kHz means there are 48,000 samples ![]() Higher sample rates allow for capturing higherįrequencies. Sample rate also determines the highest frequency thatĬan be accurately captured. Sample rate is how many times per second thatĪ sample is captured. Samples, and sample rate is measured in frequency (how many samples per second).ĭividing the two will be the physical time of latency, which is measured in ms Typically, you’ll want to use the smallest buffer size your computer will tolerate without getting errors. If you have a less powerful computer, you’ll likely need to increase your buffer size, both while recording and mixing, to keep from encountering errors. So, this is a balancing act: the smallest-number buffer size will be better, but it may tax your computer’s processing power, resulting in errors. However, reducing the buffer size will require your computer to use more resources to process the data. ![]() That means that if you set the buffer size lower (smaller number), then the processing will take less time and the latency (delay that you hear) will be decreased, making it less noticeable. A higher buffer size will result in greater latency (delay) and the higher it is set (larger number), the more noticeable it will become.
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